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Hynad said:
Veknoid_Outcast said:

I donno, I think the two are different fundamentally. There's cinematic storytelling, in which the player is a passive onlooker, and there's environmental storytelling, where the player is an active participant.

Most games that are story-driven these days rely on environmental storytelling to a certain point. TLOU is a good example of a game that uses both approach.

But gameplay-wise, not much is added other than immersion. And that's my point. From a mechanics/player input point of view, I don't see how anything is added to the gameplay. I don't see how going through a corridor with a scripted event in which most/all controls are removed from you while sticking to the game's first person view (as is the case for Bioshock Infinite) is any different [when it comes to gameplay] from a cinematic cut-scene in which you also don't get to choose the outcome.

I'm not exactly arguing that gameplay is enhanced, but that environmental storytelling takes advantage of the unique interactive properties of video games. Why emulate cinema when the video game medium provides its own storytelling tools.