Hynad said:
Veknoid_Outcast said:
@bold: that's a beautiful way to put it. I agree entirely.
@BioShock: I think you'll enjoy it. The story is told more obliquely, as in Metroid Prime, Unreal, or Half-Life 2. You explore and see more of the world and discover audio logs. In this way exploration/gameplay is linked to storytelling. I find it a much more effective way to tell a story in a video game unobtrusively.
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Bioshock would have had the exact same gameplay even if it had relied on cut-scenes. Its gameplay doesn't give you more liberty just because it doesn't follow the same storytelling structure as a game like TLOU. It's pretty straight forward in its gameplay design, and the way it tells its story doesn't limit or open gameplay features. It's a story driven single player FPS, like many others. But it tells a good story in an interesting setting.
I don't see how the way it tells its story helps its gameplay. It may help immersion, but in no way does it make its gameplay richer. It's the same with TLOU. The way it tells its story doesn't compromise its gameplay. There are scripted parts in both games. Both presenting them from a different perspective. You may prefer one to the other, but they're not different at their core.
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I donno, I think the two are different fundamentally. There's cinematic storytelling, in which the player is a passive onlooker, and there's environmental storytelling, where the player is an active participant.