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drkohler said:
Intrinsic said:

If at 1.65ghz a game is already struggling to hit 30fps on the cpu side you basically need twice the clock is using the exact same cpu architecture or a more powerful CPU architecture entirely if you want to double the fps. 

It isn't as simple as that. You basically have a critical loop on one core that determines the frame rate. What blocks are inside this loop is up to how the game is designed, but an increase of 30% in clock frequency could easily mean that there could be a tenfold in drawcalls, or a doubling of  complexity of the ai routine(s), or whatever. You have 6 cores that are 30% faster, you won't find out what happens until you try it out, and then start to reoptimise for your new clock rate.

you're kinda saying the ssme thing we all are saying.

Yes. You have a critical loop that determimes the frame rate. And what makes uo that loop is comprised of a number of differemt things. This is all just a more conolex way of saying what I have said. IF THST "lopp" is already making the engine struggle to hit 30fps, then as long as the CPU remains the same, or gets a 10-20% boost, the CPU isn't going to suddenly be able to handle the tasks that made up that loop 100% faster.