drkohler said:
It isn't as simple as that. You basically have a critical loop on one core that determines the frame rate. What blocks are inside this loop is up to how the game is designed, but an increase of 30% in clock frequency could easily mean that there could be a tenfold in drawcalls, or a doubling of complexity of the ai routine(s), or whatever. You have 6 cores that are 30% faster, you won't find out what happens until you try it out, and then start to reoptimise for your new clock rate. |
you're kinda saying the ssme thing we all are saying.
Yes. You have a critical loop that determimes the frame rate. And what makes uo that loop is comprised of a number of differemt things. This is all just a more conolex way of saying what I have said. IF THST "lopp" is already making the engine struggle to hit 30fps, then as long as the CPU remains the same, or gets a 10-20% boost, the CPU isn't going to suddenly be able to handle the tasks that made up that loop 100% faster.







