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Distant Star said:
LGF said:

Great hints! Let's go step by step.

I'm not sure it's always the first choice, but certainly one of the most critical dimensions.

This is Dimension 6 (Players). All those categories are there, execpt Splitscreen, which I belive would be a sub-sub category.

This is Dimension 4 (Space dimensions). Again, all categories are there.

This is broken in different dimensions: Dimension 10 (Challenge), 3 (Interaction Time) and 11 (Realism). Once again, all categories are there, even if more aggregated.

This would be Dimension 12 (Theme). But I realize that it could be broken in additional dimensions, such as: Time, Space and Atmosphere. I'm going to update the Taxonomy, and then let me know what you think about it.

This could be an additional dimension either for Environment or Content. But it could also be seen as part of Dimension 11 (Realism). I'm not sure where to put it.

Regarding the categories, I see then Realistic, Cartoon (which would include Anime) and Pixels. I didn't understand the difference to Abstract. :S


Splitscreen is indeed a sub sub category. Online-Co-op is one I should have added.

Multiplayer>Competative>Online Multiplayer>Splitscreen
Multiplayer>Competative>Local Multiplayer>Splitscreen

Multiplayer>Co-op>Online Co-op>Splitscreen
Multiplayer>Co-op>Local Co-op>Splitscreen

Aestetics is a bad one because many games go for an realistic artstyle, however it's not tagged by gamers or devs as such. I checked on steam and abstract are games like Kairo and Anti-Chamber. Maybe another way to describe absract is to say minimalistic?

I got Aestetics from these 3 dimesions: Game Mechanics, Game Dynamics and Game Aestetics.
https://en.wikipedia.org/wiki/MDA_framework

I just went with aestetics = artstyle, but it's actually someting totally different.

I'm not sure what comes first, competitive vs. co-op or local vs. online.

Ok, so Aestetics is probably not the best term as it's so broad. Maybe graphical style?

Minimalistic seems like a good word to describe Abstract games. But wouldn't it be part of cartoon?

Based on what you said, I've come up with 3 additional dimensions for Group E (context). One that I had also thought about was the Dialog (either in text or audio). Here are the new dimensions:

However, when I look at them, they don't seem as relevant to game design as the others. And like you said, most games will fall in one of the categories (realistic, city, present).