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Intrinsic said:

If at 1.65ghz a game is already struggling to hit 30fps on the cpu side you basically need twice the clock is using the exact same cpu architecture or a more powerful CPU architecture entirely if you want to double the fps. 

It isn't as simple as that. You basically have a critical loop on one core that determines the frame rate. What blocks are inside this loop is up to how the game is designed, but an increase of 30% in clock frequency could easily mean that there could be a tenfold in drawcalls, or a doubling of  complexity of the ai routine(s), or whatever. You have 6 cores that are 30% faster, you won't find out what happens until you try it out, and then start to reoptimise for your new clock rate.