| JRPGfan said: I believe so. I also expect the 4.2 teraflops or so rumor to be true. Its too late for sony to "up" performance of it too much, but they might just give it a tiny overclock before it ships and thats it. Still, thats alot... PS4 at 1.84 Teraflops is already plenty fast I feel. Being able to get 1800p games upscaled to 4k, or like 1200p games at 60fps.... ought to be more than enough. Maybe Scorpio ends up being faster, but it ll be a year late, and come at a higher price point. I think Sony did the right thing with not going overboard with specs, if it means they can keep prices down. |
I dont get this up performance rumor thing. The very same place we got the intital leak saying 4.5TF also said that sony eere wotking on differrmt possible versions of the Neo.
this nee september annouvr thing also says that sony will then relesse the final dev sku to developers. I dont get ehy its so beyond reason to think that Sony couldn't make a more powerful system or that they even always planned to.
Especially when u consider that even the XB1 spec changed from when it was officially announced to when it was released. They can always do more, but they can't take away what they have given.
I personally believe Sony can make a 5TF console and come in at $399. I don't see it being impossible.
Raistline said:
I understand that this is depends upon whether or not the game's developers decide to submit a patch to enable the Neo features but I hope that many will do this. Is there another reason you don't think this will happen? Edit: I am primarily a PC gamer so the difference from 30FPS to 60FPS is a huge deal to me. |
Yes there is another reason. It's kinda impossible. If the PS4 neo is using the same CPU with the base PS4, even if over clocked from 1.65GHz to 2.2GHz, it won't be able to take a game that was at best running at 30-40fps internally on the PS4 base up to 60fps on the Neo.
That will only be possible if the game was running at 45-60fps internally on the base PS4 and locked to 30fps for stability. then in that case the slightly more powerful CPU could carry it up to 60fps.
If at 1.65ghz a game is already struggling to hit 30fps on the cpu side you basically need twice the clock is using the exact same cpu architecture or a more powerful CPU architecture entirely if you want to double the fps.







