Wright said:
Because it'd be crazy as heck to sell a racing game without bots to play against. I think that kind of genre demands having bots. |
Same with fighters and other sports games. Why did they disappear for fps? Quake 3 Arena had a nice progression system with bots, why couldn't Titanfall have that. It even has bots build in already.
It's been a long time since I played against bots in fps all the way back to unreal tournament. The auto skill adjustment worked pretty well, kept it interesting instead of shooting lame ducks or being the lame duck while playing online. Why not have the equivalent of drivatars for fps, or hire out your character as team mate Dragon's dogma style. I guess the market is big enough to stick to simple player vs player, no need to risk innovation.







