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LGF said:
DonFerrari said:
I think your idea is great, but I have a hard time imagining you being able to classify most games under a order-family-species fashion... the most will be on genre, sub-genre and cross-genre

Thanks!

The idea of this taxonomy is not to be of hierarchical fashion. These are just separate dimensions that can be used in combination to classify a game.

For instance, classic Pokemon games can be classified in the following way: recreational puzzle/exploration game recreating a scripted fantasy adventure on 2D orthographic open world, in real and continuous input time, played with digital inputs by a single player who progresses the skills of its pokemons; the battles are played in turn-based, discrete input.

And you intend to classify per game or genre/sub-genre?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."