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oniyide said:
MTZehvor said:

And Wii U's problem was not graphical power; it was barely having any releases that weren't ports for a full year or so after the initial launch in 2012. Nintendo consoles have never missed out on games for a lack of power; Assassin's Creed and Call of Duty didn't just abandon the system halfway through the Wii U's lifetime because it suddenly became less powerful. They stopped making games because they simply didn't sell well, which was due to the fact that nobody bought the system.

Another example that power means relatively little when it comes to determining who develops for what. The DS and 3DS were both far less powerful than the PSP and PS Vita, and yet both easily had more 3rd party titles and were far more successful as a whole. Power is largely only relevant when it comes to encouraging the consumer to buy the console in the first place, and if Nintendo can find some way to get around that, then developers will certainly bring games to it.

one of Wii U's problem was HW, its wasnt strong enough so that ensured it wouldnt get the games PS4 and Xone would get. No Nintendo console has ever missed games cause lack of power???? Wii says hi. 

Keep in mind that ds and 3ds were cheaper than PSP and Vita respectily, lets not act like that wasnt a factor. And sure it got more games. They are easier to develop for. Hell Wii got more games than PS3 or 360, not good games, but games.

Wii missed games largely because it was a nightmare to develop for. Developers would have to redesign control schemes around an entirely new controller, and that was often simply not worth it with the install base.

I never said that a Nintendo console has never missed a game due to lack of power. What I said is that, if the install base is big enough, they will get the vast majority of games, even if said games have to be scaled back as a result. Power only really factors in when a developer is iffy on bringing it to a console and they would need to spend a significant amount of time scaling things back to get them to work, as was the case with Project Cars. 

The biggest factor, by far, is how many people will buy the game. If a developer isn't relying on a console producer to publish the game, then there's very little they'll pass up on a console if they feel the sales are there, even if it needs to be significantly scaled back. This is the reason why the 360 and PS3 kept getting multiplats for a year plus after the release of the PS4 and XBO.