fleischr said: Even though there's lot's of benchmarks proving the OP correct ... everyone else posting here be like |
I thought people who responded made a strong argument. They are saying OP is wrong because simply comparing two PC GPUs cannot show the relative performance of two consoles using similar GPU architecture. a few of the reasons given:
1. the GPU OP used for AMD is old and with old drivers. Driver support is a big factor on PC. Nvidia also has better driver support overall.
2. the AMD GPU he picked is GCN 1st gen while PS4 is similar to GCN 2nd gen.
3. console "code to the metal" meaning they get noticiably more performance out of less power cause the hardware is used more efficiently on a closed platform. DX12 is meant to get more performance out of hardware like a console does. AMD GCN 2.0 also sees a larger DX12 gain than maxwell iirc. with this we can assume that the amd/nvidia flop per flop difference would greatly diminish if the GPUs are used more efficiently as in a console setting (or already seen in DX12 pc games)
4. OP completely ignores power restraint of it being a handheld. Will a handheld be able to utilize a 500 Gflop GPU as well as a console would if it has less power supply and more restricted cooling? OP didn't address this.
OP pretty much did exactly the thing he said people shouldn't do; compare GPU by relying too much on flops.
Soundwave said:
Lets wait to see the specs, it could run even XB1/PS4 games portably, just at a lower resolution. 960x540 is 1/4 the pixels of a 1920x1080 frame, a 400-500 GFLOP Nvidia GPU could certainly run PS4/XB1 ports on the go. The home dock could then run those games at 1080P. That to me makes a lot of sense. Dragon Quest XI and Zelda: BoTW both are announced for the system, both are huge games. You're wrong about the cart size, 32GB is 32GB, Nintendo hasn't used that metric since like the 1990s, there are already 3DS games larger that are like 4GB. 32GB cards are dirt cheap these days, wouldn't surprise me if Nintendo is able to get those for as cheap as $1 a pop. |
pixel count doesn't scale perfectly with GPU power. rendering pixels is only one thing a GPU does. just cause you lower the resolution that doesn't mean the GPU has to render any less polygons or certain graphical effects. Ram size and bandwidth are also important to consider.