scrapking said:
Not necessarily. The Xbox One has a stronger CPU, the PS4 a stronger GPU. This addresses the GPU side of the Xbox One, so it's addressing a significant bottleneck. The Eurogamer test suggested that Hitman on the Xbox One S slightly outperformed the PS4 version, and they described Hitman as an ideal test case. *shrug* It's only one data point, so it remains to be seen. The real proof will come from games like Gears 4 that are being designed with the Xbox One S in mind. They've already confirmed the framerate is higher on the Xbox One S, seemingly even with HDR turned on (if I understood the interview correctly). |
Hitman is an 'ideal case test' because of its fairly unique set-up (separate sections clearly push the GPU and CPU, optional frame-rate cap, and no graphical variations), but it's not representative of the average 8th gen game. If developers treated the CPU and GPU equally we would see manifestations of the X1's CPU advantage more often, but given the PS4 and X1 themselves are GPU focused, it's somewhat rare (almost all 8th gen titles are GPU focused, in line with the hardware they're built for). The X1's CPU advantage could be as large as the PS4's GPU advantage, and the latter would still be more significant.
Anyway, while it's nice MS are making the effort (and developers will certainly appreciate it), as DF mention, it'll likely be fairly inconsequential in most instances. Many people don't even consider the standard PS4's 40%~ GPU advantage significant.








