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outlawauron said:
Veknoid_Outcast said:
Instead of charging more to accommodate high development costs, why not reduce development costs?

So you want the industry to implode? The only way this will be achieved is by mass layoffs and even potentially longer dev cycles (as companies no longer have the staff to power things through).

Why is that necessary? The industry is filled with examples of relatively inexpensive games that made millions despite a small budget and small staff. And it's also filled with cautionary tales about studios overextending themselves and pouring millions and millions into a project only to see it underperform and lead to layoffs, closures, and, in some cases, bankruptcy. If anything, the status quo is the less sustainable option.