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What made programming on the PS2 very hard was the fact that to really take advantage of the hardware, programmers had to use assembly language, which is basically machine language, and this of course is hard to learn which is what made the PS2 a bitch to program.

Now the PS3 can be programmed with C/C++ languages which developers and programmers in general are very familiar with and to boot it can be used to attain a high performce out of the hardware in order to take advantage of it What makes the PS3 hard to program for, is the fact that developers now have to structure their data so that everything works efficiently as well as needing two programing models, one for the PPU and another for the SPU's, and this is in order to take advantage of the hardware. This of course means that developers will have to change the way they think when it comes to tackling a programming problem, and some simply aren't willing to do that a.k.a Valve.

Anyways, given time, developers learn and as they do they'll find that the PS3 isn't as hard to program for as once thought, it's really just another way of thinking.