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Ganoncrotch said:

Have Mercenarys too and there are some areas of the game which are PS3 levels of quality for sure, no where near the PS4 in terms of particle effects though you are right there, the thing which destoryed the game for me was the loading times, have the game digitally so I don't know was it better if playing from the Vita card but just running off the memory card the game could take upwards of a minute to load the start of stages (sure there wasn't loading in stages but still... really bad for a handheld game to suffer so bad from loading)

I did feel bad putting up the screen shot of Whoa Dave from the PS4 against this though because that game seems like it was made on a budget of about €20 it was one of the few times I facepalmed at an indie offering from PSN+ this and the fire fighting game were easily two of the worst mobile phone style games on a console.

It also runs in a lowe resolution. Mercenary only render at 544p (full-res on Vita) when you are standing still, with a framerate around 25 fps. When you move, it decreases the resolution to reach 30 fps, but it isn't noticeable because, well, you're moving. Both Killzone 2 and 3 would run at 720p and 30fps. The MP is also different: Mercenary has 8 players, KZ2 has 24 and KZ3 has 16.

But the correct comparison for Vita is the PS4, because they are on the same gen. Shadow Fall looks waaaay better, has larger areas, 24 players on MP and runs at 1080p above 30fps, with the MP doing 1080@60 with temporal reprojection. While I love both games, it's clear that one of them sacrificed several aspects to become portable, which is fine. But we can't just say that they are on-par.

As for the loading times, I have the game on a physical card and it's like you said. I don't mind because it's a really great game with a fun MP and a nice history.