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AlfredoTurkey said:
Bloodborne isn't 'hard'... it's unfair. When you defeat an enemy or boss, you have defeated them. You earned the XP. To be forced to manually find a save point to keep said XP is the definition of unfair.

If the game wasn't an RPG which relied on leveling up (yes, 99% of people need to level up to have a chance in that game), then ok. But since you do, the formula is unfair imo. Either I earn it, or you take it away and if you're taking it away, then you have an unfair game on your hands.

I take it you haven't actually played Bloodborne?  After you defeat a boss, a lantern appears in the boss room that lets you warp back to the Hunter's Dream, a safe zone where you can spend the Blood Echoes (XP) you gained from the boss.

It's rarely the case that it matters if you lose your Blood Echoes.  Losing Blood Echoes is simply a risk vs reward system designed to create tense decisions between proceeding or turning back to spend what you've acquired.  Rarely do you lose enough that it actually matters, if you're choosing to turn back when things get hairy (which you can always do easily, as the enemies you've defeated will stay dead till you warp).  Also, as mentioned before, you can spend the Blood Echoes you gain from bosses immediately after gaining them, and bosses tend to drop enough Blood Echoes to cover any leveling up you need to progress.

Basically, I contest your claim that dropping Blood Echoes is "unfair".  :)