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ZhugeEX said:
DonFerrari said:

So we could say something like the numbers have a 1 or 2 week time difference when sales are steady between production shipment and sell in.

 

Kind of, it's very hard to work out what the difference would be. 

Here is another example. When PS2 switched from Production Shipments to Sell In.

PS2 Production Shipments: 117.9m

PS2 Sell in : 115.6m

So there was a more than 2m difference at the same time. 

2.3m were still in Sony distribution centers. 

 

SWORDF1SH said:

So from that report the Game and Network Services raked in 44 billion Yen while the company on a whole brought in 56 billion Yen (44 biilion Yen gaming and 12 billion Yen for rest of company). While the G&NS is up 25 billion Yen more from Q1 a year ago, Sony on a whole is  down 41 billion Yen.

Maybe kowenicki or ZhugeEX can apply a bit of context to it.

The earthquake in Japan had a big impact on some segments which pushed overall Operating Income down. 

The Games division, along with Imaging, home entertainment & Insurance posted a postive operating income. 

Semiconductors, Components and Pictures posted an operating loss. 

Pictures still on track for profit for the full year though due to strong H2. 

Semiconductors was affected by the earthquake

I see... so to make everybody happy let's make PS4 shipment 2M more than the sell in and say it's even more ahead of PS2 =]

Thanks for the input.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."