Teeqoz said: Damn, Minecraft is carrying the software side of MS's gaming division haha. Smart purchase. |
sure. it prints money. but the best part of minecraft is not the sales. it is the fact, that is does not cost tonnes of money to develop, maintain and advertise.
big difference compared to a normal AAA game.
and they only burned "useless" oversea cash for it
smart acquisition
ZhugeEX said:
You can actually use the numbers provided. 1% increase = $132m 5% increase = $463m to work out an accurate enough number. Given that the % are rounded then we can work out that 5% could be anywhere between 4.5% and 5.5%. Take that into account with the 1% and we know $9.1 billion to $10.7 billion is the range. |
correct. but did you do the same for the 1% $132 increase?
would be between 8.9bn and 26.5bn. the latter one seems a lil high :D these low figure percentage changes are way more inaccurate than the big ones. hence device and search are more accurate numbers.
same goes for windows revenue in FY15 and FY16
FY 15 18.2 - 19.6bn range
FY 16 15 - 18.5bn range
actual FY15 to FY16 drop is 871 million as a hard number
i do agree though, your 9.1 - 10.7 billion range is a good one to use