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FY 2016 (July 2015 - June 2016) compared to 2015
Gaming revenue increased $132 million or 1%, primarily due to higher revenue from Xbox Live and video games, offset in part by lower Xbox hardware revenue. Xbox Live revenue increased 17%, driven by higher revenue per transaction and volume of transactions. Video games revenue grew 34%, driven by the launch of Halo 5 and sales of Minecraft. We acquired Mojang AB (“Mojang”), the Swedish video game developer of the Minecraft gaming franchise, in November 2014. Xbox hardware revenue decreased 16%, mainly due to lower prices of Xbox One consoles sold and a decline in Xbox 360 console volume, offset in part by higher Xbox One console volume. Gaming revenue included an unfavorable foreign currency impact of approximately 4

FY 2015 compared to 2014
Gaming revenue increased $463 million or 5%, mainly due to growth in Xbox Live and video games revenue, offset in part by a decrease in Xbox hardware revenue and third-party video game royalties. We sold 12.1 million Xbox consoles in fiscal year 2015 compared with 11.7 million consoles in fiscal year 2014. Xbox Live revenue increased $500 million, driven by increased Xbox Live users and revenue per user. Video games revenue increased $265 million, mainly due to sales of Minecraft following the acquisition of Mojang in November 2014, and new Xbox titles released in the current year.

https://view.officeapps.live.com/op/view.aspx?src=https://c.s-microsoft.com/en-us/CMSFiles/MSFT_FY16Q4_10K.docx?version=5053db4c-a896-3b0a-5c81-5fb875e1ffca


Conclusion:
Xbox One unit sales from July 2015 to June 2016 were higher than the previous year
Xbox Gaming Divison overall revenue is between 10 and 11 billion Dollar
Xbox Gaming revenue was up 1%, while Hardware was down 16%. So more money is made with high margin and profit stuff like digital sales, xbox live subscriptions and microtransactions + add on content