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RolStoppable said:
DanneSandin said:

But wouldn't the casual audience carry that sentiment with them when they go from playing mobile to Nintendo? That's one of the great arguments for why the casuals left the console market; they got dirt cheap games and didn't have to spend extra for buying a console. What you're arguing for is that they'll disregard the free games they have access to and buy a second gaming device. That's a pretty big hurdle imo. 

No, if they bought dedicated gaming hardware they would do so because of at least one game. With the purchase of the device and a game, expectations will be set accordingly. Software would not expected to be free.

What many people seem to forget or don't know is that flash game portals were popular before the rise of the smartphone and even the launch of the Wii. People would play simple games on the PC because consoles didn't offer them anymore. When I say simple games, I don't mean games for morons. I am refering to games that are easy to pick up and play while offering at least some degree of depth; these games also do not require you to remember your progress like an RPG would, meaning that if the game wasn't played for weeks, it would be no issue to get right back into it; games like Tetris or Bejeweled are blatantly obvious examples.

The Wii changed the absence of simple games on consoles, and it didn't hurt that the Wii offered an experience that could not be had on the PC. People were willing to pay for video games despite having access to free stuff on the PC. The same people left when consoles went back to focus on immersive games that required a lot more time investment. It wasn't about money. It was about a lack of content. It was because of the message that they aren't welcome anymore. The Wii U Gamepad stands for the exact opposite of what these people want.

They can and will come back if they are properly catered to. They have the money. What they don't have is the time to immerse themselves in video games which is why they value quality time with video games all the more and are willing to pay a higher dollar per hour ratio than hardcore gamers do. There are plenty of things a video game console can do that is hard or impossible to replicate on a smartphone. The local multiplayer experience on the whole and motion controlled games are obvious examples. People like to say "you can't beat free", but that's incredibly shortsighted in an entertainment industry.

I'm still not sure if I agree with you. On one hand you say that casuals are ready to fork out money for top quality games, on the other hand you're saying that if free games exists on the same console that will create a mind set where the consumer isn't willing to pay a dime,,, On one hand I can agree with you; I rarely buy a game for full price on Steam because of all the sales they have, but I'm still willing to pay 60 bucks for Zelda on the Wii U... Maybe you are right after all... 



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Furthermore, I think VGChartz should add a "Like"-button.