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I was wanted to make a thread about this too wuss to.

Nintendo will have a varied pricing model, like what they have now but i think  they'll practice it more. The range isn't important, but if I had to use numbers, it's be anywhere from free(iap) to $60. Prices will depend on effort(dev cost) as well as perceive value. With their new unified development model, we will be seeing more Captain-toad-treasure-tracker-like games. What I mean by that is they will be using assets from another game(s) to make offshoot games. Most will be smaller games but not necessarily smaller games. For example Zelda:BotW is most likely using assets (not necessarily 3D/visual assets, but can be codes,engine,etc) used in Xenoblade.

Example: mainline Zelda and Mario will obviously be $60, smaller game based on mainline game $40-50. small mini game to side scroll $20-30 and so-on.
Then you got your indie and eshop like games. Similar to their current pricing models.