Nuvendil said:
I will give you Kart and Smash and throw in Kirby. 2D Mario's key difference is in dficulty and level lenght. 3D Land and World do show different level design approaches to facilitate the smaller screen and shorter sessions (and, again, is a bit easier). And when compared the the larger 3D Mario home console catalogue, 3D Land is very much designed with handhelds in mind. Nintendo has demonstrated a willingness to TRY bridging that game but let's be honest, the only high-profile success have been Zelda OoT and MM (which more has to do with brand and the restrictions of the N64 keeping it comlact). Xenoblade grossly underperformed. The boundaries are more hazy now, but it's not hard to spot the key, important differences. |
Well, let's just agree that the bounderies are hazy nowadays, and it'll probably only get more so with this new generation =)
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Furthermore, I think VGChartz should add a "Like"-button.