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deskpro2k3 said:
MTZehvor said:

The majority of these things have been in CoD games before; if memory serves, the only one that hasn't is choosing which missions to do, and that's less a major gameplay innovation and more just slightly altering the mission select design.

Perhaps more to the point, all of these things have been done on an equal scope before in past First Person Shooters, most notably Halo. Halo 4 shifted between low gravity and regular gravity combat at the start, Halo Reach did full fledged space combat, every Halo lets you choose missions, and Halo has been doing vehicle combat since 2001. Even if these features hadn't been in past CoD games, it wouldn't matter much because all of these things have already been done long before by one of CoD's biggest rivals in the FPS market. It'd be like Burger King rolling out a hamburger with two patties, lettuce, cheese, and special sauce, and declaring it as a major innov...

...right. They actually tried that.

Anyway, the point is that not many people are going to get excited for a whole bunch of features from past FPS titles just because those features now exist in a game from a different series.

 

So you mean to tell me every sci-fi shooter is a Halo ripoff?

In conclusion, If this game was named something else the reception would be different because judging from the comments on youtube, it seems people are happy with playing MW1 forever. Anyways, this campaign looks badass, I can't wait to kickass in it.

Setting aside the blatant misusage of the meme, I'm honestly not even sure how you could possibly interpret that from what I said. I never once accused CoD of ripping off Halo; I simply stated that the "innovations" which you've mentioned have been already been staples of other series. The point is not "Call of Duty is ripping off Halo," the point is "we've all seen this before." Very few people are going to get excited about the new things a game is doing if those new things have been featured in a dozen other shooters beforehand.

And this isn't limited to Halo, either, although Halo probably is the best example since it has every single one of these innovations. But for argument's sake, let's throw Halo out of the picture entirely. Even if you do ignore Halo, every single one of these supposed innovations has been done before repeatedly in past shooters. Wolfenstein: New Order did low gravity/regular gravity space battles with seamless transitions. Battlefield has been doing vehicles for years. The Alien vs. Predator games had side missions and letting you choose your own story missions.

The point is, nothing IW is introducing is new. Even if you ignore Advanced Warfare, Ghosts, AND Halo, every supposed innovation has already been done by other FPSs. The accusation is not "it's boring because it's like Halo," the accusation is "it's not interesting because everything it's done has already been done by about a billion other FPSs."