Avalach21 on 23 May 2008
| GooseGaws said: Hub worlds are basically unavoidable in games like Super Mario 64 and its successors, as each level has multiple objectives to accomplish. Can you imagine how annoying it would be if you had no choice but to play each level in consecutive order while trying to accomplish each separate task? |
you could easily solve this with a menu, rather than having to run around to the entrance to each level.
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