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deskpro2k3 said:
arcaneguyver said:
I don't get it. IW doesn't look like it plays much different to previous games.
MTZehvor said:

That might be a big part of why. If you don't follow CoD, this could look new and exciting to you. If you've been following the franchise for a while and played most of the recent games, this all looks like a very familiar song and dance that wasn't fun the first time through in Ghosts and probably won't be fun here either.

game has vehicular combat, seamless transition between space combat and boots-on-the-ground, zero g combat, and a campaign that lets you choose which missions to do, and side missions.

For a COD game, this looks new and fresh to me, and I like it.

The majority of these things have been in CoD games before; if memory serves, the only one that hasn't is choosing which missions to do, and that's less a major gameplay innovation and more just slightly altering the mission select design.

Perhaps more to the point, all of these things have been done on an equal scope before in past First Person Shooters, most notably Halo. Halo 4 shifted between low gravity and regular gravity combat at the start, Halo Reach did full fledged space combat, every Halo lets you choose missions, and Halo has been doing vehicle combat since 2001. Even if these features hadn't been in past CoD games, it wouldn't matter much because all of these things have already been done long before by one of CoD's biggest rivals in the FPS market. It'd be like Burger King rolling out a hamburger with two patties, lettuce, cheese, and special sauce, and declaring it as a major innov...

...right. They actually tried that.

Anyway, the point is that not many people are going to get excited for a whole bunch of features from past FPS titles just because those features now exist in a game from a different series.