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NesFe said:
Ok, played about 40 minutes of the new toukiden 2 demo.
The positives :
1- runs slightly better tha first demo
2- looks slightly better too.
3-The game intro was nice, i wanted to find out more.

Negatives :
1- Pop ins still an issue. Even in the intro tutorial which is basically 2 corridors and not the open world, stuff was popping in left and right. I can only imagine how it's going to be in big areas. I think this is Temco cheap design descion instead of optimization since its not an open world issue (seems to happen in normal closed areas too)

2- Game performance still lacking. I can handle pop ins, its no big deal in games espically since its mostly trees and objects and not enemies like AOT, but I'd like some better framerate in return :(. 4 minions, a mini boss and the game started shugging. Get rid of the fucking colored attack effects and give me a solid performace anyday. Whats going to happen when 2-3 bosses and small enemies are on screen ?

Also, I see people talk about its open world as an excuse for its performace. The game isnt really an open world, more like open areas with loading in between. Anyways, I think I'm still going to hold out on this in hopes for 2-3 patches. Btw Dragon Quest heroes 2 still looks and runs better than this and has similar map structure too.

Thanks for the impressions.  It's funny that Omega Force games can be all over the place with their performance on Vita.  Dynasty Warriors Next = fantastic.  Dynasty Warriors 8 XL = Terrible.  Toukiden Age of Demons = fantastic.  Toukiden 2 = bad.  Dragon Quest Heroes 2 = fantastic.  Attack on Titan = bad.

I hope they patch it up, because it's no Vita no buy for me, 'open world' games are a dime a dozen on PS4 but it's more of a novelty on a handheld for me (even if it is just big open areas).  Also I just don't have time to play hunting games (which are inherently grindy) on a console.