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Boutros said:
MTZehvor said:

Story predictability is one of my major complaints as well. I think I saw about 80-85% of the major plot points coming from a mile away. I predicted the deaths of just about every character that died, I definitely predicted every character who got bitten getting bitten, and I saw Ellie's death being required for the Fireflies' plan to work coming from a mile away. The only things that really took me by surprise were having the game transition over to the player controlling Ellie for a bit and then Joel's decision at the end.

As for the OP, my opinion hasn't changed, though admittedly I haven't really touched it since 2013. It's a good game with competent mechanics and storytelling, but ultimately is held back by unrelatable characters and doing nothing new on the gameplay front.

Those were the easy things to predict. Most stories can be predicted as much. But if you can't predict the way it ultimately ends than I don't know how you can call the story predictable. I'm sure you also expected either Ellie or Joel to die in the end but that didn't happen and I was personally very surprised by that.

The fact that they are the easy things to predict is the problem. Regardless of where they are in the story, I shouldn't be able to anticipate all but two of a story's major plot points. Take something like Deus Ex: Human Revolution, for instance. Not only did I not see the ending coming, but I didn't anticipate the first hacker being a human proxy, I didn't anticipate the attack on Sarif Industries being funded by a rival producer, I didn't suspect that Eliza was an AI, and I certainly didn't see having to choose whether to save the doctor on the ship Adam boards or a group of prisoners. And these are just a few examples; there's plenty more. The Ace Attorney games are some other practical examples of stories that keep you guessing throughout. Maybe you're right, and most stories are as predictable as TLoU's, but if that's the case, that's an issue with most stories, not a pass for TLoU.