Boutros said:
Those were the easy things to predict. Most stories can be predicted as much. But if you can't predict the way it ultimately ends than I don't know how you can call the story predictable. I'm sure you also expected either Ellie or Joel to die in the end but that didn't happen and I was personally very surprised by that. |
The fact that they are the easy things to predict is the problem. Regardless of where they are in the story, I shouldn't be able to anticipate all but two of a story's major plot points. Take something like Deus Ex: Human Revolution, for instance. Not only did I not see the ending coming, but I didn't anticipate the first hacker being a human proxy, I didn't anticipate the attack on Sarif Industries being funded by a rival producer, I didn't suspect that Eliza was an AI, and I certainly didn't see having to choose whether to save the doctor on the ship Adam boards or a group of prisoners. And these are just a few examples; there's plenty more. The Ace Attorney games are some other practical examples of stories that keep you guessing throughout. Maybe you're right, and most stories are as predictable as TLoU's, but if that's the case, that's an issue with most stories, not a pass for TLoU.