GOWTLOZ said:
GTA V on PS3 runs between 25-30 fps and looks really amazing. With cel-shaded graphics a lot less details are required, you can play Borderlands 2 and it looks impressive on PS3 while being open-world. Also GTA V's world is more dense with a lot more NPC's and structures than Breath of the Wild.
Wii U will be able to run TLOU, yes, because its on the same ballpark as a PS3. But TLOU isn't the best game to bring up because there are more impressive looking games on PS3, such as God of War III, Ascension and GTA V. These games still look like a current gen game. |
Wii U isn't on the same balpark as ps3. Wii U is way above ps3, deal with it.
curl-6 said:
Wii U is stronger than PS3/360. Not by leaps and bounds, not even by much, but it is stronger. It has twice as much RAM and a more modern GPU. To get Breath of the Wild running on PS360, you would have to significantly reduce its memory footprint and likely reduce/simplify some of its effects. Sure, you could get a downgraded version running on PS3/360, but you could get a downgraded version of Uncharted 4 on PS3/360 if you made enough concessions. |
Wii U is a lot stronger than ps360.
DonFerrari said:
It's possible some downgrades would be necessary, but I would bet that if in the hands of SSM or ND they would be able to produce basically the same product with those differences not being very perceptible. And a lot of games were sub 720p on PS360 so it wouldn't look out of place. |
Major downgrades would be necessary for a ps360 to run any game made for wii u in mind, especially breath of the wild, wich is pushing the system a lot.
Teeqoz said:
If there's anything from BoTW that the PS360 wouldn't struggle with, it would be the physics. Especially the PS3 has a powerful as fuck CPU. iirc, it beats the PS4 and XBO's CPUs. Only problem is that it's hard to optimize for. GTAV and Skyrim are bad examples, because they are multiplats, and thus haven't gotten the same attention and optimization as BoTW has gotten by virtue of being an exclusive. (I mean, Bethesda is notoriously shit at optimization, the early PS3 version is infamous for it).
I doubt the PS360 could run BoTW with the exact same visual fidelity as the Wii U, but I also doubt they would have to reduce visual fidelity as much as you make it seem here. It would probably be plagued by pop-in though, because the one place where the Wii U is substantially ahead of the PS360 is in the amount (and perhaps speed?) of the RAM. |
ps360 would struggle with everything about BOTW and would need huge downgrades.