The scale of the game is something I'm taking issue with. You've got these (relatively) large, beautiful vistas that are completely empty. It seems like a complete waste of assets, as it could have been fun to sit back and explore, waste some bad guys via flying elbow, and make much better use of these areas. ROTR had the right idea, though there wasn't enough action in that game, either.
So MGSV all but abandoned storytelling, and action-packed TPS games like Uncharted and Tomb Raider have become 30 minutes of nothing followed by 5 minutes of action. Not a great move for either franchise, as great as Uncharted looks and plays.







