Lafiel said:
but they did that going from 28nm to 16nmFF - doing something similar while using the same fabrication node seems rather unlikely to me it might be a possibility if they go to TSMCs new 10nmFF node, but I'm pretty certain that one is quite a bit more expensive than GloFos 14nmFF |
Not sure what part of my point you are arguing against, nVidia will likely release a larger lower clocked chip in the future at 14nm (We are stuck at this node for a LONG time.)
The 1080 is built on a smaller process, so it should be able to have more transisters than something on an older process. - Well that's the trend we have seen over the past several decades. New process, smaller chips with more transisters.
Thus far we have new process, smaller chips, less transisters.
The Xbox One and Playstation 4 are currently built at 28nm. The Neo and Scorpio will be 14nm, but even at each node you still have wiggle room in terms of voltages/clocks/transister counts, hence my entire point.
Heck. Let's say Scorpio has the exact same GPU as the Neo, Microsoft will need a clock rate of 1300Mhz to hit it's theoretical floating point performance, Polaris easily manages that when it has the appropriate power delivery feeding it.
We know that Global Foundries is using Samsung technology for it's 14nm, complete with samsung tooling.
Which also means that they have LPP and LPE, for all we know Global Foundries use LPE/Low-Power Early for Polaris... Where-as LPP or Low-Power Plus also allows for an increase of 15% in performance whilst also saving an extra 15% power which the consoles might be using.
Anyway. My entire point is... Other than a couple of arbitrary "Teraflop" numbers and a few rumors which may hold zero basis in reality... We have zero idea untill the official unnouncement, if you wish to argue against that... Be my guest. :P

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