It's very much like the rest of the series: technically brilliant and gorgeous to look at but torn in two competing directions. Part of it wants to be a cinematic roller coaster and part of it wants to be cover-based shooter. When those things overlap well, as they did in Uncharted 2, the results are spectacular. When cinematic pretensions spill over and affect negatively gameplay, as they did in Uncharted 3, the overall experience suffers.
Uncharted 4, for me, is the most Uncharted-iest of all the Uncharted games. It's beauty and technical achievement is staggering, and its tactical shootouts are thrilling. But all too often it transforms into something you watch instead of something you play, and that's not what I want in a video game. So, overall, Uncharted 4 is an excellent game that's held back from greatness by its deep focus on cinematic storytelling.










