pokoko said:
Kind of. We already had password saving, which was incredibly innovative for game design despite being clunky, and computer games had external and internal saving first, which then influenced console design. Nintendo's on-cart saving was nice at the time but Sega's innovation with memory cards and then internal memory for home consoles ended up being more important to gaming. |
Fair points. But the creation of the cart battery isn't the most important thing about Zelda per se. It's more about what it represents and what it facilitated: open-ended non-linear games that needn't be finished in a single sitting. That had far-reaching consequences for console gaming, consequences that reverberate strongly today.










