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ICO and its abstracted minimalistic approach left the player to guess everything out. 

 

I don't remember any tutorial in FF IV, VI and VII, other than Wedge telling you not to shoot the monster under a specific condition. :P As much as I love FF VIII, Quistis gets really annoying on the first hours, explaining you everything.

 

Dragon's Dogma doesn't give you any tutorial at all, aside from giving you a few button prompts explanation and telling you what a Pawn Stone is. Harpy on the prologue induced you on sleep and goblins are obliterating you? Though luck, pal.

 

Almost every rogue-like out there. Shoutout to Faster  Than Light.