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curl-6 said:
Nuvendil said:

No evidence Nintendo knew how to make a shooter before Splatoon.  It's not hard to believe they know how.  It's harder to believe everyone who does just disappeared.  Also, they've made multiple non-Metroid Metroid spinoff before.  Hunters was only Metroid in name being extremely linear and shooting focused and then there was pinball.  Honestly, Federation Force isn't worth the uproar, it's just I'll timed and has a bland art style.

Hunters I will actually defend; it's no masterpiece but it at least looked and felt like Metroid. 

The thing with Metroid is its hallmarks are the polar opposite of modern Nintendo; it's dark, it's creepy, it has high end graphics, it's everything that current gen Nintendo typically shuns. At this point it's just so far outside of all that they represent that its just foreign to them.

I'll gI've you the look but not the feel.  Hunters was a shooter in a Metroid skin, simple as that.  And imo had absolutely horrid controls but that's the hardware's fault.

And I think that second paragraph is a pretty big exageration.  Nintendo just published another Fatal Frame, a franchise that should have died based on sales ages ago.  Xenoblade Chronicles X is both graphically very accomplished and a serious, often grim game.  The new Zelda may be colorful but it's tone is looking quite melancholic and as this thread has discussed is also technically well accomplished.  And of course Nintendo picked up Bayonetta 2 and worked with Ubi to have ZombiU at launch.  Just saying, great graphics have been pretty common with Nintendo this gen and they clearly have no qualms with serious tones.