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Nuvendil said:
bigtakilla said:

Yeah, but sacrifices had to be made to make the game as big as they did, hence why some games have anti aliasing (LoZ Breath of the Wild for example) and some don't. It's pretty much my point. There is really no game we can go to and say "this is what Metroid on the Wii U would look like" and again, it is a sad thing.

The real fact of the matter is their is ALWAYS going to be hardware limitations. Even if the Wii U was as powerful as the PS4, there are going to be limitations, and it's nice to see how franchises take advantage of the hardware that is available vs what the franchise looks like in its next generation. The small niggling issues in Xenoblade Chronicles did not hamper my enjoyment of the game in the least. In fact I would go as far as to say I thoroughly enjoyed it dispite its shortcomings and am glad I got to play it now (and again prefer it) instead of having to wait until whenever it came out when the NX does arrive. That in turn increases my interest for the next installment when it does come out on NX, to see how that one stacks up.

Ultimately, what limitations would Metroid have on Wii U? Other than it would be 720p we'll never know for sure. How good would it have looked? We also will never know. Same as asking what limitations will it have on the NX (if it ever comes out)? We don't know. So you're asking for a solution for a problem you have no clue the game has (and other franchises like Fire Emblem, Kid Icarus, whatever IP we will never have the luxury of seeing on Wii U).

Not sure why you are stuck on Metroid, but I will say Metroid probably would have been the best case scenario for a core-gaming show piece because the gameworld is large and seamless yet also deals mostly in enclosed environments which does a great deal to ease the hardware burden. 

As for Fire Emblem, they've mishandled that game as far as technical stuff goes so badly it's sad.  Given the gameplay it SHOULD be one of if not THE most advanced showpiece on any given platform from a technical features perspective.  That it isn't is a testament to how little they invest in the series and it's disapointing. 

I think the NX is probably going to be the first time Nintendo invests a fair amount of resources into a Fire Emblem game since the series finally attained a fanbase in the west with its emphasis on relationships and romance and has shown that Awakening wasn't a fluke with the success of FE:IF (even if I hate the localization).  I'm expecting the in-game graphics to be something similar to the quality of the cel-shaded cutscenes in Fire Emblem IF.