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Nuvendil said:
bigtakilla said:

Just because their are frame rate drops or textures aren't the best doesn't mean that it's the best the Wii U was able to handle. A lot of the games are simply limited by the time they have to develop it, and the size of the team that is put on the project as well as game engines and how well they work with the system. Star Fox Zero has frame rate drops and low textures, yet you would be hard pressed to get me to believe that's the best the system could handle. There is no coincedence that games look better as the gen goes on, and this is literally always the case. 

I mean, you hardly ever see any real sizable updates, and almost no game used the ability to install before playing with the exception of Xenoblade. And these are pretty much the standard in how games are handled this gen and have been handled last gen, and guess why.

And that install only erased a handful of problems and helped with pop in.  Didn't improve the crude AA, add anisotropic filtering, fix the absolutely awful problems with pop in in the city, enhance the polygon counts of various models both architectural and fauna related, improve the textures of the general landscape and city. etc.  I'm not knocking the game, I think it looks great aesthetically and is very well accomplished for the Wii U, but that's the problem, it runs up against hardware limits pretty hard.  Also, I would say Mario Kart 8 puts forth a very impressive presentation on an asset-to-asset basis, but the concessions made are abundantly clear when you look to background/surrounding details which vary from basically functional to extremely basic. 

And my point wasn't "Nintendo's games look bad," but rather that Nintendo clearly has the development chops and ambition to have far more detail in their games than they currently do, and that they have several games that are clearly running into Wii U hardware limitations that they obviously didn't anticipate giving them such troubles. 

Yeah, but sacrifices had to be made to make the game as big as they did, hence why some games have anti aliasing (LoZ Breath of the Wild for example) and some don't. It's pretty much my point. There is really no game we can go to and say "this is what Metroid on the Wii U would look like" and again, it is a sad thing.

The real fact of the matter is their is ALWAYS going to be hardware limitations. Even if the Wii U was as powerful as the PS4, there are going to be limitations, and it's nice to see how franchises take advantage of the hardware that is available vs what the franchise looks like in its next generation. The small niggling issues in Xenoblade Chronicles did not hamper my enjoyment of the game in the least. In fact I would go as far as to say I thoroughly enjoyed it dispite its shortcomings and am glad I got to play it now (and again prefer it) instead of having to wait until whenever it came out when the NX does arrive. That in turn increases my interest for the next installment when it does come out on NX, to see how that one stacks up.

Ultimately, what limitations would Metroid have on Wii U? Other than it would be 720p we'll never know for sure. How good would it have looked? We also will never know. Same as asking what limitations will it have on the NX (if it ever comes out)? We don't know. So you're asking for a solution for a problem you have no clue the game has (and other franchises like Fire Emblem, Kid Icarus, whatever IP we will never have the luxury of seeing on Wii U).