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d21lewis said:
oniyide said:

keyword is "seemed" anyone that cared to look into a little knows that not really the case. Sony had motion in there controller day one. How could they copy if it was there at launch the same time as Wii? You heard Sony copied? How? You mean to tell me that Sony put motion tech in their controller after seeing Wii in the same year it launched? That would be impressive on Sony's part. If Wii u was successful nothing. The pad isnt as innovative as motion control. Sony and MS wouldve continued cause there systems wouldve sold regardless.

Examples. Casue the real world would disagree.

When the Wii remote was shown, people were in awe. It was shown long before it debut, though.  That was back when Sony still had that "batarang" looking controller. At a later event, when they actually announced that it would be called "Wii", Sony showed their SIXAXIS controller and, according to G4, Nintendo was in trouble.

 

I'm sure I can find the announcement dates of I try.  Now, I'm pretty sure Sony had to be working on motion controls for a while but the way they unveiled it seemed a little foul.

 

*In fact, now that I think about it, I know they had been working on motion control for a while. Several videos appeared after Sony was accused of copying--I think some went back to the early ps2 days*

You know, I saw that video from G4 about Ninten being in trouble just recently. That was a pretty funny comment from them.. xD+`

 

 

oniyide said:
Cloudman said:

Well, there is the thought that Sony may have quickly added in the six-axis into the control since it was announced less than 8 months after the Wii's motion control scheme, and one of the games to support the sixaxis control sceme, Warhawk, was said the motion controls were developed 2 weeks before E3. Also, the game that I mentioned which was rendered very unplayable was Lair, which focused on poor motion control, so much so that standard analog controls were patched in later. And in its large library, only about 100 some games use motion control, and that likely includes Playstation move as well.

Whether Sony intended motion controls to be in the control  from the beginning or added later, I find it hard to believe they were interested in it, since Ken Kutaragi was presented the motion control patent before Nintendo, and he turned it down. (Technically he offered to buy it for 50 cents, but of course there's no way someone would take that deal.)

Either way, it doesn't matter. I'm not talking about the six axis controller. I've talking about the Playstation Move (and Kinect) which the Move seems more so similar to the Wiimote. The demonstration for it looks like ideas already used in Wiisports, Wiisports Resort, Red Steel, Umbrella Chronicles,  Silent Hill Shattered Memories, etc. Sony and MS making their motion devices after Ninten showed massive success with theirs likely does look like copying to the average person.

Why would it be hard to believe? Unless people willfully ignore the fact that the PS2 had a motion control device prior to WIi even being revealed. ANd the eyetoy for ps3 was available from the jump

True, but we arent average people so we know better, at least I hope

Well, I did just mention the same people who announced the six axis as something innovative also dismissed a similar that was presented to them before Nintendo. D21lewis is right though, the way the presented it does look like they were following Nintendo, even if they were working on similar ideas too. Nintendo presented it in a way that appealed to people, and the Move looks more like they were following Nintendo.

And, when I saw the move, I thought it looked like Sony following Nintendo as well. So who knows, maybe gamers feel the same as well.



 

              

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