Cloudman said:
Well, there is the thought that Sony may have quickly added in the six-axis into the control since it was announced less than 8 months after the Wii's motion control scheme, and one of the games to support the sixaxis control sceme, Warhawk, was said the motion controls were developed 2 weeks before E3. Also, the game that I mentioned which was rendered very unplayable was Lair, which focused on poor motion control, so much so that standard analog controls were patched in later. And in its large library, only about 100 some games use motion control, and that likely includes Playstation move as well. Whether Sony intended motion controls to be in the control from the beginning or added later, I find it hard to believe they were interested in it, since Ken Kutaragi was presented the motion control patent before Nintendo, and he turned it down. (Technically he offered to buy it for 50 cents, but of course there's no way someone would take that deal.) Either way, it doesn't matter. I'm not talking about the six axis controller. I've talking about the Playstation Move (and Kinect) which the Move seems more so similar to the Wiimote. The demonstration for it looks like ideas already used in Wiisports, Wiisports Resort, Red Steel, Umbrella Chronicles, Silent Hill Shattered Memories, etc. Sony and MS making their motion devices after Ninten showed massive success with theirs likely does look like copying to the average person. |
Why would it be hard to believe? Unless people willfully ignore the fact that the PS2 had a motion control device prior to WIi even being revealed. ANd the eyetoy for ps3 was available from the jump
True, but we arent average people so we know better, at least I hope