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Seventizz said:

1) A disastrous launch with all that DRM nonsense

Was scrapped prior to launch.


2) Not following through on Kinect

Kinect works fine as a convenience feature and games regularly launch.  Airguitar makes great Kinect games with their latest launching last month.


3) Mismanaging Halo after Bungie left

 The latest entry sold very well and millions regularly play on Live.


4) Mismanaging Rare/Rare's IPs

Rare Replay was a big hit and Sea of Thieves received positive press at this year's E3.


5) Closing Lionhead and robbing the world of Fable

Happens.


6) Lackluster first-party software in general

Taste is relative.


7) Buying timed exclus

Common industry practice.

Oh I didn't even realize I had been quoted.

1) yes, I know it was scrapped. That it was put forward in the first place is the problem.
2) they bundled Kinect with XOne and failed to support it with software, then quickly abandoned it.
3) I know a lot of people bought and currently play Halo 4/5. So what? The series under 343 has suffered greatly, from a narrative and mechanical point of view.
4) Microsoft purchased Rare in 2002. I don't know if a 30-game compilation released in 2015 and an unreleased title excuse over a decade of mismanagement.
5) "Happens"? That's your argument? Yes studios close all the time; that doesn't make Lionhead's closure any easier to bear. Xbox needs more diversity, and Fable could have helped with that.
6) "Taste is relative." That's a truism, no? This thread is about what's wrong with Microsoft to each of us. So I'm allowed to express my preferences and priorities.
7) Yes, buying timed exclusives or timed DLC is commonplace. But Microsoft has been especially guilty of it this generation. And it's all the more glaring on Xbox because of the paucity of meaningful "true" exclusives.