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Pemalite said:
JEMC said:

The RX 470 benches will be interesting to see because the R9 380X, with a Tonga/GCN 1.2 design, also features 2048 SPs, so a direct comparison between both cards will show us the architectural improvements from one gen to the other.

Could also be compared to Tahiti as well.

JEMC said:

As the article says, the reference 460 won't have any power connector, taking all its power from the PCIe slot. I'd say that, if the card is a success, we'll see not only single slot variants, but also passively cooled ones.

This is what I want out of the 460, low profile, passively cooled for HTPC's and slim-line machines. I'll even buy a couple.

Probably when the new production process will be better refined, and firmware and drivers too, increasing power efficiency, AMD will be able to increase RX 470 performances a little, and RX 480 a little more, to differentiate them more from each other and also to deliver a more significant increase from previous generation.

About the 460, I expect from it the same, and more, like being used together with Zen CPU architecture to make APUs a lot more powerful than now, but still keeping power consumption within reasonable limit.

About drivers, AMD (but NVidia too with SLI) should work  to make CrossFire drivers more transparent, and allow game devs to use it as if the multiple GPUs were just a single, more powerful GPU, possibly requiring them to write specific code only if they want to go at a lower level and push the limits higher, but this should be considered necessary only for the most graphics-whorish titles. Surely mid-range CrossFire and SLI solutions, like using multiple cheap GPUs, or the most basic Hybrid CrossFire scheme, adding a single discrete GPU to an onboard or APU one, not being extreme configs shouldn't require specific coding to be used in games (and othe graphics SW).



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