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Machiavellian said:
DonFerrari said:

And where there does it say that it's totally independent of the Live network?

"Host migration enables a set of peer-to-peer clients to elect a new host peer to replace an existing host peer that either drops from the game session, cannot be reached, or is otherwise unavailable. A host peer could become unavailable due to lost connectivity, game session disconnect, or termination.

Host migration is not performed in game sessions that are operating in client/server mode. Only peer-to-peer game sessions may perform host migration."

The last line says it all.  In other words there cannot be a dedicate server performing host migration using peer to peer.  If you had a dedicated server you would not need host migration because a peer would never be the host.  Other parts of the article talks about how each peer communicate with all other peers and alert when a peer drops.  Nothing in that setup requires any other network outside of each peer and their communication with each other.  

Yes, it doesn't need DEDICATED server. But is it independent of the network?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."