Machiavellian said:
"Host migration enables a set of peer-to-peer clients to elect a new host peer to replace an existing host peer that either drops from the game session, cannot be reached, or is otherwise unavailable. A host peer could become unavailable due to lost connectivity, game session disconnect, or termination. Host migration is not performed in game sessions that are operating in client/server mode. Only peer-to-peer game sessions may perform host migration." The last line says it all. In other words there cannot be a dedicate server performing host migration using peer to peer. If you had a dedicated server you would not need host migration because a peer would never be the host. Other parts of the article talks about how each peer communicate with all other peers and alert when a peer drops. Nothing in that setup requires any other network outside of each peer and their communication with each other. |
Yes, it doesn't need DEDICATED server. But is it independent of the network?

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







