curl-6 said:
I dunno, considering the hardware and the fact that it runs at a practically faultless 60fps, I suspect it's pretty demanding on the Xbox One's chipset. It has to make a lot of sacrifices to get there, but you can't make an omelette without breaking a few eggs. |
The game isn't rendering everything at 60fps though. Spartans off in the distance look like they are being rendered at 10-15fps, there are animations that are being rendered at 30fps.
Texture filtering is poor and that impacts on grainy/blurry texturing in places, the Dynamic resolution compounds that as well.
Shadow quality is terrible, foliage and general object detail is terrible, some low-quality sprites and other assets.
The open areas in Warzone can look last-gen at times.
I would have rather they limited the resolution to 720P to bolster everything else *and* retain 60fps.
There are many games on the Xbox One that even at 60fps, look better than Halo 5 in my opinion, Halo has usually managed to shine thanks to great art rather than sheer graphics fidelity, unfortunately that's not hiding things in Halo 5 all that well this time around.
But it is a good starting point to build Halo 6 from though.
--::{PC Gaming Master Race}::--