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Pemalite said:
HoloDust said:

They would've need better cooling and probably slightly better PSU - but that's not really what I meant - those 2 disabled CUs are disabled for better yields, hence lower price, if they went with fully enabled GPU (basically 7870 GHz edition) they would have Epic's 2.5TFLOPS GPU, but yields would be worse and price would be higher.

The PSU is over-engineered anyway as it should be, It would likely handle the extra power demands at the expense of some lifetime. (Due to Capacitor aging which reduces the max wattage of a PSU over time.)

The fan speed could likely be ramped up with just an update to handle the increased TDP demands.

The PS4 having a clock of 1ghz would likely have meant that all games would probably be hitting 1080P.
As for Flops, there are more important things to worry about.

Sure, but that would mean shorter lifetime and noisier console - but improvements in PSU/cooling would not really add much to cost, it's the yields of fully enabled GPU that needs to run on 1GHz.

2.5TFLOPS is 35% more then what PS4 currently has, plus 8 more TMUs for total of 80, both them and ROPs (along with triangle setup) on 25% higher clock - it's definitely not all about FLOPS...but that said, those 2 disabled CUs and anemic 800MHz clock are there cause they've decided to price PS4 at $399, they just couldn't risk with higher price.