Machiavellian said:
Or maybe you need to read the link instead of telling me what someone said. Here is a quote from the link. Its evident that the developer stated their MP is Peer to Peer not the person writing the article. Also host migration is not done using dedicated server or even a client/ server setup, host migration is only done in a p 2p environment. Just because someone says something do you just believe it or do you check your info. Here is a link you might want to read so that you do not follow someone else opinion on something they are not sure about the technology. This will also give you more of a clue about p2p MP if you take the time to read everything. https://msdn.microsoft.com/en-us/library/cc217053.aspx?f=255&MSPPError=-2147217396 Here is the link from the article he posted. As you can see the developer says they are using p2p. Impressed by the multiplayer in Uncharted 4: A Thief’s End? You’ll need to deal with the fact that it doesn’t have dedicated servers. This was confirmed by lead multiplayer designer Robert Cogburn after the reveal at Sony’s Paris Games Week show. “We’ll still have a host, it’s still peer-to-peer.”
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Please enlighten me how host migration is done if there is nothing dependent on servers.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
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