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I loved Borderlands 2. It can be hard but it's not often frustrating. The Tiny Tina DLC, on the other hand, seems like it was made to be frustrating.

First, in the town itself, there is a quest where someone steals something and you have to punch them. Alright, fine. I punch the guy and, for some reason, he explodes, throwing me into the air and over a cliff, which is instant Game Over. I mean, the whole freaking town is built on a mountain, so there are sheer drops everywhere, plus you have absolutely no way of knowing this guy will explode. I hated that, it was completely unfair, almost like the developers were giving you the finger, as they had to know this would happen often.

The other thing is that there is a scripted scene where you die. You have no choice. The game decides to kill you. It's supposed to be kind of a joke, as the premise of the DLC is that you're playing a Dungeons & Dragons clone. However, the thing is that in Borderlands, you get a penalty for dying. It takes away a percentage of the money you have. Of course, I was saving my money for an in-game achievement, so I had millions, and dying screwed me over hard.

I don't like arbitrary crap like that. If you're going to kill me on purpose then take away the penalty.