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CGI-Quality said:
shikamaru317 said:

A CD Project dev hinted that they were expecting more power from XB1 and PS4, which is what lead to the Witcher 3 downgrade. Likewise, a former Ubisoft dev who worked on Watch Dogs said that they were expectng more power as well, which is what lead to the Watch Dogs downgrade.

There's also the fact that PS4 and XB1 were equivalent to mid-range PC's at release. 1300 gflops and 1800 gflops for XB1 and PS4, while the best PC GPU in 2013 had 5000+ gflops. Meanwhile, when 360 released in 2005, it had a 240 gflops GPU, while the best PC GPU at the time were around 260 gflops, a much smaller gap.

I haven't heard those devs say any of that.

@Conina: That's what I was looking for. Thanks.

Not sure about CDPR and Ubi, but from what I remember, folks at Epic were saying before PS4/XBO launched that they need 2.5TFLOPS consoles (which is what fully operational PS4 GPU@ 1GHz is rated at - but that would mean higher price of PS4)...since neither of them had enough juice, they put SVOGI on hold for UE4 at the time.

As for weakest gen, I'd argue that 4th gen was pretty weak...or at least very late to catch up with computers. Genesis launched in '89 in NA, SNES in '91, and both computers that had similar specs (Amiga and Atari ST) launched in 1985.