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HoloDust said:
Nuvendil said:

Not universally imo.  The dialogue and NPC elements have improved in an enormous ways; most NPCs that weren't major players in Morrowind were poorly written information vending machines.  Combat is just plain better IMO, Morrowind had so many design decisions with regards to that that were just so...wrong feeling.  Like they couldn't decide whether they wanted it to be a wester action RPG or a numbers-based old school RPG so it just awkwardly mashed them together.  Thus making it possible you could spend the efforts to learn a spell but fail to cast it at a crucial moment because of RNG nonsense or miss  person at point blank range cause of the same RNG nonsense.  Not saying all changes have been for the better, there are some that havent' been.  Every TES game has had numerous changes, some improvements, some not, some just...odd.  Overally, I would say the series has stayed quality from Morrowind on.  

I don't know, I kinda liked that Morrowind had that old-school RPG feel to it, it's actually only Bethesda game I really liked a lot. I wasn't big fan of Daggerfall (Might & Magic fan here), and later games were loosing more and more RPG elements...they sure did streamlined there games, but in the end you get FO4, which is hardly RPG at all.

Fallout 4 is an odd move.  I think but can't be sure part of that is a desire to create some distance between TES and Fallout, which many often accused of being overly similar.  I don't think it's a good reason to make changes but I do think that could be part of theri motivation.  And my issue with Morrowind is they didn't want to pitch their tent in either camp so they awkwardly straddled the fence.  I like my old school RPGs.  I like my action RPGs.  I do not like it when conflicting elements of each are mashed together uncomfortably :P