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HoloDust said:
Nuvendil said:

Bethesda Game Studios. Games before Elder Scrolls were neat, ok things. The first Elder Scrolls was a cult classic, Daggerfall even moreso. Then Morrowind vastly outsold Daggerfall and became a massive critical success. Then Oblivion repeated that positive reception and more than doubled Morrowind's sales. And then Skyrim again repeated the positive reception and went on to double Oblivion's sales. So yeah, quite the explosive growth rate.

Edit:  and somehow I missed the post right above mine xD

Pitty that quality wise it's been downhill after Morrowind, but they sure got the mainstream audience.

Not universally imo.  The dialogue and NPC elements have improved in an enormous ways; most NPCs that weren't major players in Morrowind were poorly written information vending machines.  Combat is just plain better IMO, Morrowind had so many design decisions with regards to that that were just so...wrong feeling.  Like they couldn't decide whether they wanted it to be a wester action RPG or a numbers-based old school RPG so it just awkwardly mashed them together.  Thus making it possible you could spend the efforts to learn a spell but fail to cast it at a crucial moment because of RNG nonsense or miss  person at point blank range cause of the same RNG nonsense.  Not saying all changes have been for the better, there are some that havent' been.  Every TES game has had numerous changes, some improvements, some not, some just...odd.  Overally, I would say the series has stayed quality from Morrowind on.