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Pavolink said:
Nuvendil said:

From a gameplay perspective, yes it matters.  Wind effects fire propogation and gliding.  So being able to easily see how it is moving through dry grass for example is influencial. 

However, I would say such environmental details in sound and animation are absolutely crucial to the games aesthetic tone.  What they have shown and described is a desolate, melancholy setting atmosphere.  They want you to feel like you are wondering the ruins of a once great kingdom now overgrown.  As such, there's not as dense an NPC or animal population as in, say, Skyrim.  There are NPCs, animals, and towns (all those have been confirmed), but there's a major focus on the land and environment themselves.  What the small details like the abundance of ambient sounds and wind effects on grass and trees accomplishes is a sense of energy and life in the world without NPCs.  Most games like Skyrim use creatures and characters and other NPCs to create a lively world.  Take away those aspects and the environment is really quite static and lifeless.  Breath of the Wild, not so.  They are going for a world that feels alive and breathing even though empty.  For that purpose, those minor details of environmental interaction and motion are very important. 

Good job. Now you hyped me even more... You are cruel ;-;

I'm...Sorry? I increase your suffering D: