Slimebeast said:
Thanks a lot. Oh yeah, asynchronous compute was the buzzword thrown around so much. Problem is I don't know what it is. The thingy avoiding CPU bottlenecks in DX12, when that was announced I remember I thought it was totally useless and even counterproductive a couple years ago, because in the modern era nearly all games have been so clearly bottlenecked by the GPU, except for strategy games, simulation and sim-hybrids like Skyrim. But since then I've realized that CPU technology has lagged behind so much in recent years that today some even pure action games have become largely CPU dependent. Games still don't require much CPU tasks, but the graphics cards have improved so fast and the graphics engines with them that even the newest CPUs have a tough time to keep up. We just have to transfer some tasks over to the GPU. Another thing I would like to understand better, is why CPU performance only increases by, what is it, like 25% every two years when GPU improvement is still fairly close to Moore's Law (double transistors every two years, which typically translates to perhaps 1.5-1.7x in raw performance). I assume it has something to do with specialization versus parallellism for sure, but I wonder if there's other factors too. Thoughts anybody? |
Lack of competition.
Intel doesn't have real competition is the desktop market, but ARM is pushing hard in the low power segments. That made Intel focus mostly on lowering the power consumption of their chips and not so much in makeing them as powerful as they could. That brought to this situation.
Hopefully, Zen will bring some competition in the desktop market and push things forward. Again.
Also, some games are really CPU dependent. Fallout 4, Skyrim, Doom, GTA V and more.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
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