GOWTLOZ said:
There was more than just punching and swiping his axe. There was that ice breaker move we saw, the axe throw, and the arrow and it was in ten minutes of the game, there will be more attacks than shown here. |
Again, I never said that there wouldn't be more attacks. That's not the point. A game can have 20 billion different attack moves, and as long as they can't be seamlessly stuck into combos, it isn't any more of a hack and slash than Cooking Mama. The point is whether or not these various moves can be put into combos, and as far as combos are concerned, we have only see various unabadated axe slices and punching after the axe has been thrown. The axe throw, the arrows, and the ground pound "ice breaker" move don't seem to be implementable into combos at all.
To put it another way; Skyrim probably has far more ways to simply attack an enemy than something like Devil May Cry 1. Inbetween magic, axes, swords, arrows, maces, knives, war hammers, and whatever else, there's far more "moves" than the limited arsenal of attacks avaliable at Dante's command in the original DMC. Yet DMC is classified as a hack and slash while Skyrim is not; because DMC's smaller variety of attacks can chain into each other and allow for combos, while the closest you can come to anything vaguely resembling a combo in Skyrim is running up to a person and mashing the primary attack button.
As a disclaimer, this isn't to say that Skyrim's style of gameplay is inherently worse. Not all games benefit from having combos. But in terms of hack and slash gameplay, if you don't have room for complex combos, especially today when on the fly weapon switching is basically the bare minimum in the genre, then chances are you're just not part of the genre. Nothing I've seen from God of War 4 makes it look like it's in that genre.









